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Felipe Ferrari
Sailing in data ocean.
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From Concept to Simulation
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CC BY-SA 4.0
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From Concept to Simulation
A vessel.js tutorial
Chapter 1 - From Plane Lines to 3D Hull
Chapter 2 - From GA to Blocks
Section 2.2 - Compartments
Section 2.3 - Tanks
Section 2.4 - Equipments and STL elements
Section 2.5 - Importing External Elements
Section 2.6 - Creating a GLTF realistic model
Chapter 3 - Principles of System Engineering Applied to Gunnerus
Section 3.1 - GUI controller interface - Dropdown menu
Section 3.2 - GUI controller interface - Check Box List
Chapter 4 - Simulations and Analysis Principles for Vessel.js
Section 4.1 - Coordinate Reference System
Section 4.2 Advance Resistance Analysis - Pt.1: Propeller Model
Section 4.2 Advance Resistance Analysis - Pt.2: Resistance Model
Section 4.3 - A Brief Explanation of Maneuvering Mathematical Model
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