{
const height = 500,
context = DOM.context2d(width, height);
const randomVals = new Float32Array(width * 2);
do {
context.fillStyle = "rgba(255,255,255,0.01)";
context.fillRect(0, 0, width, height);
context.fillStyle = "#000";
xorShiftF32CastArray(randomVals);
for (let i = 0; i < width; i++)
context.fillRect(
width * randomVals[i * 2],
height * randomVals[i * 2 + 1],
1,
1
);
yield context.canvas;
} while (true);
}