Exploration of NASA Acronyms with Multiple MeaningsCode.nasa.gov Data ExplorationsUntitledUntitledQuick Exploration of a selected subset of the DATA.NASA.GOV's data.json file. Not all the metadata but a selection so people can understand the fields that exist in the data schema.Untitled
Untitled
Comparing human-generated vs. A.I.-generated keyword tags on Code.nasa.govFind Labor Hours To Generate OpenSouce NASA Code Since A Selected DateNASA's Open-Source Code Projects: NLP Generated Tags ClusterStars and constellations IIExoplanetsPublic Engagement with NASA's Open-Source Code Projects on GithubMapping Across TimeFinding Recent Additions to Code.nasa.govVisitors to .gov websites via API from analytics.usa.gov. NASA examplesLicenses of Open-Source NASA code projects on code.govNASA's Open-Source Code ProjectsMeteorite landingsUntitledPhases of the MoonInverted Nasa PhotosAsteroids API <a href="https://api.nasa.gov/api#neows-swagger">(N.E.O.)</a> ExplorationNASA Api ExplorerGithub Api ExplorerColor Rendering of SpectraMeteorite landingsGlobal Temperature TrendsWorking with data from transcriptsWorld Population Line GraphsGeometric Algebra Solar System SimulationList of Agencies using NOSA License in Projects on code.govGlobal surface temperature changeGISTEMP nos enseña sobre el calentamiento globalRe: “Can Moons Have Moons?”Distance to shoreEPIC “Blue Marble” BrowserRequest PlaygroundAnálisis de temperatura de superficie GISS (GISTEMP)Global Temperature TrendsNight Skies — Lights and Light Pollution WebGL GlobeSatellite ground track visualizerPt. 2 Can sound add value to data visualizations?
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md `THIS IS FORK GO TO ORIGINAL PLEASE!`
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videoElement = html`<video style="display: block; height: 150px;" crossorigin=anonymous controls autoplay loop>
<source src="https://observable-demo-misc.s3-us-west-1.amazonaws.com/videos/Australia_fires_smoke-1080p-opt-frames.mp4"/>
</video>`
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html`<style>
input[type=button] {
font-size: 16px;
}
.legend {
text-align: center;
}
.legend svg {
margin: 0 auto -8px;
}
.legend svg:last-child {
margin-bottom: 0;
padding-bottom: 5px;
}
.legend text {
font-size: 12px;
font-weight: 500;
}
.legend .tick text {
font-size: 11px;
text-anchor: end;
}
.legend .tick:first-child text {
text-anchor: start;
}
.legend .tick line {
stroke: none;
}
</style>`
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function aerosolLegend(title, c0, c1, c2, ticks) {
return legend({
color: d3.scaleSequential(
d3
.scaleLinear()
.domain([0, 0.5, 1])
.range([c0, c1, c2])
.interpolate(d3.interpolateHcl)
),
ticks: ticks ? 1 : 0,
tickSize: 0,
title,
tickFormat: d => (d ? "More" : "Less")
});
}
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timeScale = d3.scaleLinear()
.domain([0, video.duration])
.range([new Date("2019-11-01T12:00:00Z"), new Date("2020-01-14T16:00:00Z")])
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jumpToAustralia = {
aus;
if (this) {
mutable rotation = [4.3, -0.27];
viewof spin.input.checked = false;
viewof spin.dispatchEvent(new CustomEvent("input", { bubbles: true }));
}
return true;
}
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time = {
while (true) {
yield timeScale(video.currentTime);
await Promises.tick(200);
}
}
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formatTime = d3.timeFormat("%B %d, %Y")
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spinner = {
spin;
if (viewof spin.input.checked) {
while (true) {
const [x, y] = mutable rotation;
yield (mutable rotation = [x - 0.003, y]);
}
}
}
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restarter = {
restart;
video.currentTime = 0;
}
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totalFrames = Math.ceil(video.duration * 30)
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video = {
let resolve;
const promise = new Promise(_ => (resolve = _)).then(() => {
videoElement.play();
return videoElement;
});
videoElement.addEventListener("canplay", resolve);
return promise;
}
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mutable rotation = [-10.1, 0.13]
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w = Math.min(width, 720)
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init = {
gl.useProgram(program);
gl.enableVertexAttribArray(a_vertex);
gl.vertexAttribPointer(a_vertex, 2, gl.FLOAT, false, 0, 0);
gl.uniform2f(u_translate, viewof gl.width / 2, viewof gl.height / 2);
gl.uniform1f(u_scale, viewof gl.height / 2 - 1);
gl.viewport(0, 0, viewof gl.width, viewof gl.height);
}
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videoWidth = 1920
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videoHeight = 960
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videoCanvas = {
const ctx = DOM.context2d(2048, 1024);
ctx.canvas.style.width = "1px";
while (true) {
ctx.drawImage(video, 0, 0, 2048, 1024);
yield ctx.canvas;
await Promises.delay(33.3);
}
}
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draw = {
init;
gl.uniform2fv(u_rotate, rotation);
const tex = texture(videoCanvas);
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
invalidation.then(() => gl.deleteTexture(tex));
}
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projection = d3.geoOrthographic().precision(0.1)
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projection
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function drag(projection) {
let x0, y0;
function dragstarted() {
x0 = d3.event.x;
y0 = d3.event.y;
}
function dragged() {
const dx = (d3.event.x - x0) / 500;
const dy = (d3.event.y - y0) / 500;
const [x, y] = mutable rotation;
mutable rotation = [x - dx, y + dy];
x0 = d3.event.x;
y0 = d3.event.y;
}
return d3.drag()
.on("start", dragstarted)
.on("drag", dragged);
}
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fragmentShader = {
const shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, `
precision highp float;

uniform sampler2D u_image;
uniform vec2 u_translate;
uniform float u_scale;
uniform vec2 u_rotate;

const float c_pi = 3.14159265358979323846264;
const float c_halfPi = c_pi * 0.5;
const float c_twoPi = c_pi * 2.0;

float cosphi0 = cos(u_rotate.y);
float sinphi0 = sin(u_rotate.y);

void main(void) {
float x = (gl_FragCoord.x - u_translate.x) / u_scale;
float y = (u_translate.y - gl_FragCoord.y) / u_scale;

// inverse orthographic projection
float rho = sqrt(x * x + y * y);
if (rho > 1.0) return;
float c = asin(rho);
float sinc = sin(c);
float cosc = cos(c);
float lambda = atan(x * sinc, rho * cosc);
float phi = asin(y * sinc / rho);

// inverse rotation
float cosphi = cos(phi);
float x1 = cos(lambda) * cosphi;
float y1 = sin(lambda) * cosphi;
float z1 = sin(phi);
lambda = atan(y1, x1 * cosphi0 + z1 * sinphi0) + u_rotate.x;
phi = asin(z1 * cosphi0 - x1 * sinphi0);

gl_FragColor = texture2D(u_image, vec2((lambda + c_pi) / c_twoPi, (phi + c_halfPi) / c_pi));
}
`);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(shader));
return shader;
}
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vertexShader = {
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, `
attribute vec2 a_vertex;

void main(void) {
gl_Position = vec4(a_vertex, 0.0, 1.0);
}
`);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(shader));
return shader;
}
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vertexBuffer = {
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, Float32Array.of(-1, -1, +1, -1, +1, +1, -1, +1), gl.STATIC_DRAW);
return buffer;
}
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function texture(canvas) {
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
return texture;
}
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program = {
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(gl.getProgramInfoLog(program));
return program;
}
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a_vertex = gl.getAttribLocation(program, "a_vertex")
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u_translate = gl.getUniformLocation(program, "u_translate")
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u_scale = gl.getUniformLocation(program, "u_scale")
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u_rotate = gl.getUniformLocation(program, "u_rotate")
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height = width
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import { slider, button, checkbox } from "@jashkenas/inputs"
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d3 = require("d3@5")
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import {legend} from "@d3/color-legend"
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Observable is your go-to platform for exploring data and creating expressive data visualizations. Use reactive JavaScript notebooks for prototyping and a collaborative canvas for visual data exploration and dashboard creation.
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