pixelSpiritify(`
#ifndef PI
#define PI 3.1415926535897932384626433832795
#endif
vec4 render(vec2 st) {
float color = 0.0;
float offset = cos(st.y * PI) * 0.15;
color += smoothstroke(st.x, 0.28 + offset, 0.1, 0.005);
color += smoothstroke(st.x, 0.5 + offset, 0.1, 0.005);
color += smoothstroke(st.x, 0.72 + offset, 0.1, 0.005);
return vec4(vec3(color), 1.0);
}`)