Public
Edited
May 24, 2023
1 fork
6 stars
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entailments = {
const neighbors = [
[0, -1],
[1, -1],
[1, 0],
[0, 1],
[-1, 1],
[-1, 0]
];
const entailments_1 = [
[0, -6],
[1, 6],
[1, -2],
[2, 2]
];
const entailments = {};
for (let i = 1; i <= 6; i++) {
entailments[i] = entailments[-i] = entailments_1.map(
([position, shape]) => [
(position + i - 1) % 6,
(((Math.abs(shape) - 1) % 6) + 1) * shape < 0 ? -1 : 1
]
);
}
return entailments;
}
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Type JavaScript, then Shift-Enter. Ctrl-space for more options. Arrow ↑/↓ to switch modes.

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hex = new hc.Hex(storage.hatrack.hats[0].coordinates)
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storage = new Object()
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class Hatrack {
constructor(context, scale, width) {
this.hats = [];
this.context = context;
this.width = width;
this.scale = scale;
this.Hex = hc.defineHex({
dimensions: 1,
orientation: hc.Orientation.FLAT
});
this.grid = new hc.Grid(
this.Hex,
hc.rectangle({ width: 35, height: 35, start: [-6, -6] })
);
}
add_hat(coords, rotation, flip) {
this.hats.push(new Hat(coords, rotation, flip));
}
*add_and_add(radius = 6) {
const spiralTraverser = hc.spiral({ start: [0, 0], radius });
for (let f of this.grid.traverse(spiralTraverser)) {
yield new hc.Hex(f);
}
}
rect() {
const { width, scale } = this;
this.context.strokeRect(
-width / (2 * scale),
-width / (2 * scale),
width / scale,
width / scale
);
}
draw(context = null) {
const { scale, width } = this;
if (context === null) {
context = this.context;
}
context.clearRect(
-width / (2 * scale),
-width / (2 * scale),
width / scale,
width / scale
);

for (const hat of this.hats) {
context.save();
hat.draw(context);
context.restore();
}
return context.canvas;
}
collides(coords, rotation, flip) {
const { context, scale, width } = this;
context.clearRect(
-width / (2 * scale),
-width / (2 * scale),
width / scale,
width / scale
);

// Draw existing hats
this.draw(context);

// Get the image data of the existing hats
const existingHatsData = context.getImageData(
0,
0,
width * 2,
width * 2
).data;

// Draw the new hat
const newHat = new Hat(coords, rotation, flip);
newHat.draw(context);

// Get the image data after drawing the new hat
const updatedData = context.getImageData(0, 0, width * 2, width * 2).data;

let collisionsDetected = 0;
for (let i = 3; i < existingHatsData.length; i += 4) {
if (existingHatsData[i] > 0 && updatedData[i] > 129) {
collisionsDetected += 1;
}
}
console.log(collisionsDetected);
return collisionsDetected > 50;
}
}
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class Hat {
constructor(hex = [0, 0, 0], rotation = 0, flip = false) {
this.neighbors = [];
this.children = [];
const [q, r, s] = hex;
if (q + r + s !== 0) {
throw new Error("Bad coordinates");
}
this.coordinates = hex;
const size = 2;
this.origin = [
size * ((3 / 2) * q),
size * ((Math.sqrt(3) / 2) * q + Math.sqrt(3) * r)
];

this.rotation = rotation;
this.flip = flip;
}
draw(context) {
context.save();
context.fillStyle = this.flip ? "blue" : "red";
context.translate(...this.origin);
context.rotate(this.rotation * Math.PI);
if (this.flip) {
context.scale(-1, 1);
}
context.beginPath();
for (const [x, y] of hat.geometry.coordinates[0]) {
context.lineTo(x, y);
}
context.closePath();
context.fill();
context.restore();
}
}
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hc = require("honeycomb-grid")
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