{
const pad = gamepad();
if (!pad) return html`Plug in a GamePad.`;
if (!pad.vibrationActuator)
return html`This GamePad (${pad.id}) has no Actuator, sorry.`;
const button = html`<button>Actuator</button>`;
button.onclick = () =>
gamepad.vibrationActuator
? gamepad.vibrationActuator.playEffect("dual-rumble", {
startDelay: 0,
duration: 1000,
weakMagnitude: 1.0,
strongMagnitude: 1.0
})
: console.warn("no actuator");
return button;
}