Published
Edited
Nov 1, 2018
3 stars
Hello, PGLiteINSEE ParquetHello, apcachDruidJS workerHello, OrbitWord Tour: 40k words and their friendsHello, spectral.jsHello, petite-vueHello, @thi.ng/grid-iteratorsHello, thumbhashHello, SwissGLHello, QOI (and glitches)Hello, orbHello, cosmographHello, TabulatorUsing d3.blur with PlotMath.cbrtHello debounceColorcetHello, gliiHello, Open MeteoHello, PyWaveletsHello, typesenseHello, libgifHello, kmeans-engineHappy anniversary, Project Gutenberg!Hello, fflateHello, ArchieML!Hello, d3-bboxCollideHello, jsgeoda!Hello, EDTF!Hello, protovis!Hello, placekeyHello, fuse.jsHello, Reorder.jsHello, shadow DOMjszipHello, procedural-glHello, qhullHello, genetic-jsDruidJSHello, Tippy.jsHello, paintWorkletBig πHello, AutoencoderHello, Shakespearean UUIDsHello, ccwt.jsHello, constrainautorHello, talismanHello, polygon-offsetHello p-queueHello async-poolHello rollup-plugin-asciiHello, algebra.jsHello, pixi.jsHello, d3-renderHello zip/unzipCumulative Wikipedia DonationsHTML <details>regl textureHello, npyjsHello protobufHello, pencil touchHello, LOESSHello html2canvaslegra mapscolor2cssHello, ecsy2D point distributionsHello, delatinThe gpu.js loopDijkstra’s shortest-path treeHello nojacko/Dijkstras-jsHello, tcort/dijkstrajsHello, lambdabaa/dijkstraHello, gpu.js v2Hello jsqrHello qrcodeHello SharedArrayBufferHello GamePad APIHello vtk.jsHello nd4jsHello BiofabricTravelling with a self-organizing mapHello glitchHello UMAP-jsHello pandemoniumHello iocaneHello JSON-editorHello d3-griddingHello mljs/knnWorkerHello lalolibImage to GPU.jsImage to blink.jsTissot's indicatrixVega projections
Hello WebCLGL
Using d3-inertia with observableVideo contouring 3ngraph: pagerank, louvain…Union-FindPerceptron (simple statistics)mljsHello h3-jsEmoji FlagsHello, poisson-disk-sampling
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W = require("https://bundle.run/webclgl").then(_ => ({
WebCLGL: window.WebCLGL,
gpufor: window.gpufor,
WebCLGLBuffer: window.WebCLGLBuffer,
WebCLGLUtils: window.WebCLGLUtils,
WebCLGLKernel: window.WebCLGLKernel,
WebCLGLVertexFragmentProgram: window.WebCLGLVertexFragmentProgram,
WebCLGLFor: window.WebCLGLFor
}))
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{
// TYPICAL A + B WITH CPU
var arrayResult = [];
for(var n = 0; n < _length; n++) {
var sum = arrayA[n]+arrayB[n];
arrayResult[n] = sum;
}
return arrayResult
}

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{
// PERFORM A + B WITH GPU
var arrayResult = W.gpufor({"float* A": arrayA, "float* B": arrayB}, "n",
"float sum = A[n]+B[n];"+
"return sum;");
return arrayResult
}
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