shader({width, height: 200, iTime: true, visibility, inputs: {size: viewof zoom}})`
mat2 rotate2d(float a) {
return mat2(cos(a), -sin(a), sin(a), cos(a));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = (fragCoord.xy - iResolution.xy / 2.0) * rotate2d(iTime / 10.0);
float k = float(mod(p.x, size * 2.0) < size == mod(p.y, size * 2.0) < size);
fragColor = vec4(0.0, 0.105, 0.255, k + 0.75);
}
`