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Missing Fundamental IllusionSliced Optimal TransportLine Integral ConvolutionShanks TransformationUeda's AttractorCubic basis vs. Hermite interpolationBicubic Texture Interpolation using Linear FilteringFactor-of-Two Lanczos Image ResamplingAperiodic Monotileeqn [WIP]SDF Points with reglKnocking Down the Gates with our Friend JacobiFast Generalized Winding Numbers in 2DHTML+CSS Periodic Three-Body OrbitsClifford and de Jong AttractorsStrange Attractors on the GPU, Part 1: ImplementationStrange Attractors on the GPU, Part 2: Fun!Lawson's Klein BottleInteractive Multi-scale Turing PatternsComputing π with the Bailey-Borwein-Plouffe FormulaThe Double Pendulum MapMalkus WaterwheelRegister Allocation and the k-Coloring ProblemMultiscale Turing Patterns in WebGLSelecting the Right Opacity for 2D Point CloudsKuramoto-Sivashinsky Equation in 2DAdaptive Contouring in Fragment ShadersComplex function plotterGPU Voronoi Diagrams using the Jump Flooding AlgorithmBaker's MapHello, g9Dispersion in Water Surface Waves
Fake Transparency for 3D Surfaces
Uniformly Distributed Points on a SphereGPU BoidsGrouping Points with Principal Component AnalysisDomain Coloring for Complex FunctionsDrawing indexed mesh data as screen-space normals without duplicating dataFinding Roots in the Complex PlanePeriodic Planar Three-Body Orbits2D (Non-physical) N-body Gravity with Poisson's EquationHalf-Precision Floating-Point, VisualizedIntegers in Single-Precision Floating-PointDomain Coloring with Adaptive ContouringInstanced WebGL CirclesDouble Compound Pendulums3D Reaction-DiffusionMathematical Easter Egg ColoringToiletpaperfullerenes and Charmin Nanotubes
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