deck.gl
deck.gl is a “GPU-powered framework for visual exploratory data analysis of large datasets.” You can import deck.gl’s standalone bundle like so:
import deck from "npm:deck.gl";
You can then refer to deck.gl’s various components such as deck.DeckGL
or deck.HexagonLayer
. Or for more concise references, you can destructure these symbols into top-level variables:
const {DeckGL, AmbientLight, GeoJsonLayer, HexagonLayer, LightingEffect, PointLight} = deck;
The example below is adapted from the documentation.
The code powering this example is a bit elaborate. Let’s break it down.
1. The data
The accidentology data is loaded as a CSV file, generated by a data loader (dft-road-collisions.csv.sh
) using DuckDB to produce an extract from the Department for Transport dataset. The country shapes come from a TopoJSON file, which we convert to GeoJSON.
const data = FileAttachment("../data/dft-road-collisions.csv").csv({array: true, typed: true}).then((data) => data.slice(1));
const topo = import.meta.resolve("npm:visionscarto-world-atlas/world/50m.json");
const world = fetch(topo).then((response) => response.json());
const countries = world.then((world) => topojson.feature(world, world.objects.countries));
2. The layout
Using nested divs, we position a large area for the chart, and a card floating on top that will receive the title, the color legend, and interactive controls:
<div class="card" style="margin: 0 -1rem;">
## Personal injury road collisions, 2022
### ${data.length.toLocaleString("en-US")} reported collisions on public roads
<figure style="max-width: none; position: relative;">
<div id="container" style="border-radius: 8px; overflow: hidden; background: rgb(18, 35, 48); height: 800px; margin: 1rem 0; "></div>
<div style="position: absolute; top: 1rem; right: 1rem; filter: drop-shadow(0 0 4px rgba(0,0,0,.5));">${colorLegend}</div>
<figcaption>Data: <a href="https://www.data.gov.uk/dataset/cb7ae6f0-4be6-4935-9277-47e5ce24a11f/road-safety-data">Department for Transport</a></figcaption>
</figure>
</div>
The colors are represented as (red, green, blue) triplets, as expected by deck.gl. The legend is made using Observable Plot:
const colorRange = [
[1, 152, 189],
[73, 227, 206],
[216, 254, 181],
[254, 237, 177],
[254, 173, 84],
[209, 55, 78]
];
const colorLegend = Plot.plot({
margin: 0,
marginTop: 20,
width: 180,
height: 35,
style: "color: white;",
x: {padding: 0, axis: null},
marks: [
Plot.cellX(colorRange, {fill: ([r, g, b]) => `rgb(${r},${g},${b})`, inset: 0.5}),
Plot.text(["Fewer"], {frameAnchor: "top-left", dy: -12}),
Plot.text(["More"], {frameAnchor: "top-right", dy: -12})
]
});
3. The DeckGL instance
We create a DeckGL instance targetting the container defined in the layout. During development & preview, this code can run several times, so we take care to clean it up each time the code block runs:
const deckInstance = new DeckGL({
container,
initialViewState,
getTooltip,
effects,
controller: true
});
// clean up if this code re-runs
invalidation.then(() => {
deckInstance.finalize();
container.innerHTML = "";
});
initialViewState
describes the initial position of the camera:
const initialViewState = {
longitude: -2,
latitude: 53.5,
zoom: 5.7,
minZoom: 5,
maxZoom: 15,
pitch: 40.5,
bearing: -5
};
getTooltip
generates the contents displayed when you mouse over a hexagon:
function getTooltip({object}) {
if (!object) return null;
const [lng, lat] = object.position;
const count = object.points.length;
return `latitude: ${lat.toFixed(2)}
longitude: ${lng.toFixed(2)}
${count} collisions`;
}
effects
defines the lighting:
const effects = [
new LightingEffect({
ambientLight: new AmbientLight({color: [255, 255, 255], intensity: 1.0}),
pointLight: new PointLight({color: [255, 255, 255], intensity: 0.8, position: [-0.144528, 49.739968, 80000]}),
pointLight2: new PointLight({color: [255, 255, 255], intensity: 0.8, position: [-3.807751, 54.104682, 8000]})
})
];
4. The props
Since some parameters are interactive, we use the setProps
method to update the layers when their value changes:
deckInstance.setProps({
layers: [
new GeoJsonLayer({
id: "base-map",
data: countries,
lineWidthMinPixels: 1,
getLineColor: [60, 60, 60],
getFillColor: [9, 16, 29]
}),
new HexagonLayer({
id: "heatmap",
data,
coverage,
radius,
upperPercentile,
colorRange,
elevationScale: 50,
elevationRange: [0, 5000 * t],
extruded: true,
getPosition: (d) => d,
pickable: true,
material: {
ambient: 0.64,
diffuse: 0.6,
shininess: 32,
specularColor: [51, 51, 51]
}
})
]
});
Lastly, the t
variable controls the height of the extruded hexagons with a generator (that can be reset with a button input):
const t = (function* () {
const duration = 1000;
const start = performance.now();
const end = start + duration;
let now;
while ((now = performance.now()) < end) yield d3.easeCubicInOut(Math.max(0, (now - start) / duration));
yield 1;
})();